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Predator SP2
REVO Tuxedo 1

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REVO Tuxedo 2

Predator SP2
REVO Red 1

Predator SP2
REVO Red 2

Back In Stock!!!
Folding Cue Holder

NEW
REVO 11.8mm

CJ Wiley
Ultimate Secrets DVD

CJ Wiley
Inside Secrets DVD

Schön
STL20

HOW Brand
Cue Tips

Mezz Pro Series
TA-2 + WX700

Taom
Fusion

Mezz Axi Series
Axi-157

Mezz Axi Series
Axi-156

Mezz Axi Series
Axi-155

Mezz Axi Series
Axi-154

Taom 2.0
Break & Jump Tip

Predator
Ikon4-1

Predator
Ikon4-2

Predator
Ikon4-3

Predator
Ikon4-4

Predator
Ikon4-5

Taom
Pyro Chalk

Mezz
EC9 Series

Dynaspheres Pool
Platinum 572

Ball Case
Snooker

CueTec Breach
Break Cue

Joint Protectors
CueTec 3/8x14

DEFY
Carbon Fibre Shaft

Tiger
Emerald Tip

Predator BK-Rush+
Jump/Break Wrap

Predator BK-Rush+
Jump/Break No Wrap

Sponsor Patches
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Cuetec Propel
Jump Cue

Cuetec Propel
Jump Cue

Tiger
Onyx Tip

Classic Speed 2
Additional 314-3 Shaft

Classic Speed 3
Additional 314-3 Shaft

Classic Speed 4
Additional 314-3 Shaft

Classic Speed 7
Additional 314-3 Shaft

Tiger
Sniper Tip

Predator Redline
BK-Rush Sport Grip

Predator Redline
BK-Rush No Wrap

Predator REVO
Limited SP2 Grey 1

Predator REVO
Limited SP2 Grey 2

Miki Joint Weight
3/8 (Wavy) Ring

Miki Joint Weight
5/16 (United) Ring

Predator Śurutē
Panthera 6-1

Predator Śurutē
Panthera 6-2

IGNITE Wipes
10, 20, 30, or 100

Predator TrueSplice
LE TS16 Curly Maple

Predator TrueSplice
LE TS16 Ebony

Predator TrueSplice
LE TS16 Cocobolo

Tiger
Icebreaker Tip

Power Break G
Mezz Sports Grip

Power Break G
Mezz No Wrap

Predator Roadline
Black/Beige 3x5

Predator Roadline
Blue/White 3x5

Predator Roadline
Burgundy/White 3x5

Cuetec AXIS
High Performance

Aramith BLACK
In Stock Now!

P3 Revo Mélange
Maple/Leopard - NW

P3 Revo Mélange
Maple/Leopard - LL

P3 Revo Mélange
Oak/Leopard - NW

P3 Revo Mélange
Oak/Leopard - LL

NEW Tiger Chalk
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Cuetec Cynergy
Walnut True-Wood

Cuetec Cynergy
Ebony True-Wood

HOLLY CUE CASES
Spectrum Series

Predator SP2
REVO Curly 1

Predator SP2
REVO Curly 2

OB Phoenix
Torrified Shafts

Predator ARCOS
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Cuetec Cynergy
SVB Gen 1 Series

Predator Revo
White Vault Plate

Predator Revo
12.4mm or 12.9mm

Aramith
Billiard Ball Cleaner

Balls Now In Stock
Duramith Tournament
Next Day Delivery

Aramith
Billiard Ball Restorer

Kamui Glove
New: In stock!

Molinari GRP
Silicone Grip

New "Ultra"
White Diamond

Exceed X-Chalk
Pre-Order

Ignite 12.2 Shaft
Pre-Order

3 Cue Q-Claw
Now in 7 colours!

OB
8 Inch Extension

Kamui
Chalk Shark

USED BALLS

NEW: Predator QR2
12 Inch Extender

Aramith Pro Cup
TV Ball Set

Brunswick Centennials
Precision balanced

Ballsak - Pro
Cue Ball Case

Ballsak - Sport
Cue Ball Case

Ballsak
Cue Ball Case

Hard Ball Case
2¼ inch balls

Acrylic Ball Marker
New Improved Design

Super Aramith
Pro Cup English

Outsville Rack
GB9 Special Offer

Predator
Roadline LE9

Predator
Roadline LE8

Predator
Roadline LE7

Predator
BK-Rush Sports Wrap

Predator
BK-Rush No Wrap

Series Update:
Predator 9K-1

Series Update:
Predator 9K-2

Series Update:
Predator 9K-3

Exceed
2 Inch Extender

Exceed
4 Inch Extender

Predator
Panthera4-2

Poison Armor2
2x4 Hard Case

Poison VX4
Jump Cue - Red

Poison VX4
Jump Cue - White

Poison VX5
Jump/Break - Green

New Blak Series
Predator Blak4-5

New Blak Series
Predator Blak4-4

New Blak Series
Predator Blak4-3

New Blak Series
Predator Blak4-2

New Blak Series
Predator Blak4-1

Phantom
Budget Jump/Break

Pechauer P10-H
Pro Series Cue

Poison VX BRK
White Break Cue

Poison VX BRK
Black Break Cue

Predator RoadLine
8 Point Sneaky Pete

Predator RoadLine
8 Point Sneaky Pete

Second Skin Gloves
Red / Yellow / Blue

Cynergy 15K Shaft
Carbon Composite

Mezz Ace 18
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Mini 3 Inch
Predator QR Extension

New Mezz Jump
Air Drive II

New Predator Case
Urbain Series 3x5 H

New Predator Case
Urbain Series 2x4 H

New Predator Case
Urbain Series 2x4 S

Poison
Cue Towel

REVO Wipes
5 Pack

EXCEED ARMOR
Joint Protectors

Poison Cues
Cyanide 3-1

Poison Cues
Cyanide 3-4

Predator Roadline
Soft Case 4x8

Predator Sport 2
Stratos Wrap

Predator Sport 2
Stratos No Wrap

Kamui Roku
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Buffalo 6x12
Monster Cue Case

Instroke 4x8 Case
Soft-Side Leather

Power Rack
One 4 All

Perfect Practice
Darren Appleton

Mezz MA-FK
Masse Cue

Tip Fitting...
By Post!

Q-Wiz
Top Seller - Cue Care

Diamond
Pro-Am Table

Diamond
Professional Table

New Predator
Ice2 Sport Wrap

New Predator
Ice2 Sport No Wrap

Kamui Snooker Tip
Original 11mm

Kamui Snooker Tip
Black 11mm

Predator
314-3 Shaft

Predator
Z-3 Shaft

Weight Bolts
CueTec/Scorpion

JP Caddy
with Carabiner Clip

Tip Protectors
For 12.75mm Ferrule

J&J 3x5 Cue Case
Kickstand and Wheels

New Predator Glove
Predator Second Skin

Tiger Glove
Tournament Series

Mezz Cue Towel
In Stock Now

ProShot Glove
In Stock Now

Mezz
Alpha Hybrid Shaft

ProPockets
Back in stock!
Mezz Case
6 Butts 10 Shafts

Mezz TB-17
New Travel Bag

New OB Extension
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Mezz SKR
Snooker Series

Chalk Pouch
Back in stock!

New Product
Jacoby Masse Cue

New Product
Mezz Pro Extension

New Jump Cue
Florian Kohler

OB-170
New Cue Listed

OB-160
New Range

Poison
Arsenic3-1

Poison
Arsenic3-2

Poison
Arsenic3-3

Poison
Arsenic3-5

Poison
Arsenic3-6

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Main Menu
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RULES: CUT-THROAT
Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.
TYPE OF GAME Cut-Throat (also known as Elimination) is a very popular game in social situations, rather than for serious competitive play. It is very enjoyable to play - fast and with simple rules. A perfect game when an odd number of participants are available.
PLAYERS 3 or 5.
BALLS USED Standard set of object balls 1-15 plus cue ball.
THE RACK Standard triangle rack with the 1 ball on the foot spot, and the 6 and 11 balls on the two corners; all other balls placed at random.
DETERMINATION OF GROUPS In three-player games, starting player has the group of balls 1-5; second 6-10; third player has balls 11-15. In five-player games, starting player 1-3; second player 4-6; third 7-9; fourth 10-12; and fifth 13-15.
OBJECT OF THE GAME To legally pocket your opponents' balls before the opponents legally pocket your group of balls.
SCORING Group balls have no point value. The player with a ball(s) still on the table, when all the other groups' balls are legally pocketed, wins the game.
OPENING BREAK Starting player must make an open break. If failing to do so, incoming player may:
1. accept the table in position and shoot, or; 2. require that the balls be reracked and shoot the opening break himself. All balls pocketed on a legal break remain pocketed.
RULES OF PLAY 1. Players must decide prior to the game whether they are playing call shot or not. 2. A legal shot requires that the cue ball's first contact be with an opponents' object ball. On all shots, player must cause the cue ball to contact an object ball and then either
(a) pocket a numbered ball, or
(b) cause any numbered ball or the cue ball to contact a cushion. Failure to meet these requirements is a foul. Any legally pocketed ball entitles shooter to continue at the table until failing to pocket an object ball on a shot. (Also see exception: Rule of Play 4.)
3. If player pockets any opponents' balls on an illegal shot, they are spotted; but if he pockets his own group balls on an illegal shot, they remain pocketed. If player pockets the last ball of his own group, whether or not a legal shot, it remains pocketed and his inning ends.
4. When a player's last group ball is legally pocketed, he is eliminated from the shooting rotation. He remains eliminated for the duration of the game unless a foul is committed by a player still in the game; when a player is reinstated due to a foul, he resumes his normal position in the original order of play.
5. When a player has the cue ball in hand behind the head string (as after a scratch), and all balls of all opponents' groups are behind the head string, the object ball nearest the head string may, at the shooter's request, be spotted on the foot spot. If two or more balls are an equal distance from the head string, the player may designate which of the equidistant balls he desires to be spotted.
6. When successive games are played, the order of play for the next game is the same as the order of final elimination in the preceding game. (First player eliminated breaks; winner shoots last; others in order of elimination.)
ILLEGALLY POCKETED BALLS Opponents' group balls are spotted; no penalty. Shooter's group balls remain pocketed, no penalty.
OBJECT BALLS JUMPED OFF THE TABLE All spotted. The stroke is a foul, and the penalty for fouls is followed. The incoming player accepts the cue ball in position.
CUE BALL AFTER JUMPING OFF THE TABLE OR SCRATCH Incoming player has cue ball in hand behind the head string.
PENALTY FOR FOULS Shooter's inning ends. In addition, one ball from each of the opponent's groups that is off the table is brought back into play. Players who had been eliminated can be reinstated at any time until the game is over. If a player's group has no pocketed balls at the time of a foul by one of his opponents, then the penalty has no effect on that group or player; the penalty is not carried forward.
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