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CJ Wiley
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Schön
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HOW Brand
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Mezz Pro Series
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Additional 314-3 Shaft

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Additional 314-3 Shaft

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Predator Redline
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Predator Redline
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Predator REVO
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Panthera 6-1

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Predator TrueSplice
LE TS16 Curly Maple

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LE TS16 Ebony

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LE TS16 Cocobolo

Tiger
Icebreaker Tip

Power Break G
Mezz Sports Grip

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Black/Beige 3x5

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Burgundy/White 3x5

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Aramith BLACK
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P3 Revo Mélange
Maple/Leopard - NW

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Maple/Leopard - LL

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Cuetec Cynergy
Walnut True-Wood

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Predator SP2
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OB Phoenix
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SVB Gen 1 Series

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12.4mm or 12.9mm

Aramith
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Duramith Tournament
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Aramith
Billiard Ball Restorer

Kamui Glove
New: In stock!

Molinari GRP
Silicone Grip

New "Ultra"
White Diamond

Exceed X-Chalk
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Ignite 12.2 Shaft
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3 Cue Q-Claw
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OB
8 Inch Extension

Kamui
Chalk Shark

USED BALLS

NEW: Predator QR2
12 Inch Extender

Aramith Pro Cup
TV Ball Set

Brunswick Centennials
Precision balanced

Ballsak - Pro
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Ballsak - Sport
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2¼ inch balls

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New Improved Design

Super Aramith
Pro Cup English

Outsville Rack
GB9 Special Offer

Predator
Roadline LE9

Predator
Roadline LE8

Predator
Roadline LE7

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BK-Rush Sports Wrap

Predator
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Series Update:
Predator 9K-1

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Predator 9K-2

Series Update:
Predator 9K-3

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2 Inch Extender

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Predator
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Poison Armor2
2x4 Hard Case

Poison VX4
Jump Cue - Red

Poison VX4
Jump Cue - White

Poison VX5
Jump/Break - Green

New Blak Series
Predator Blak4-5

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Budget Jump/Break

Pechauer P10-H
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Poison VX BRK
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Poison VX BRK
Black Break Cue

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Second Skin Gloves
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Instroke 4x8 Case
Soft-Side Leather

Power Rack
One 4 All

Perfect Practice
Darren Appleton

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Top Seller - Cue Care

Diamond
Pro-Am Table

Diamond
Professional Table

New Predator
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Kamui Snooker Tip
Original 11mm

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314-3 Shaft

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Weight Bolts
CueTec/Scorpion

JP Caddy
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J&J 3x5 Cue Case
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Mezz Cue Towel
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Snooker Series

Chalk Pouch
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OB-170
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OB-160
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Arsenic3-1

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Arsenic3-2

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Arsenic3-3

Poison
Arsenic3-5

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Main Menu
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GENERAL RULES FOR CAROM BILLIARDS
Except when clearly contradicted by rules specific to a given game these rules apply to all Carom Billiard games.
Table
The table should be either 4 feet by 8 feet, 4 1/2 feet by 9 feet, 5 feet by 10 feet, or 6 feet by 12 feet without pockets. Markings include spots in the center of the head string, foot string, and center string. There should be two additional spots on the head string six inches on either side of the head spot.
Balls
Three balls are used (except in Four Ball where a second, darker, red ball is also used) - one red bell, one white ball without spots and one yellow (or white ball with two diametrically opposed spots). The balls are roughly 2-3/8" diameter (metric equivalents range from 61mm to 65.5mm depending on the set; four ball sets are usually the largest).
Opening Break
The opening break is to be determined by lagging with the winning player having the option of shooting the break shot himself or allowing his opponent to shoot the break shot. For the break shot, place the red ball on the foot spot, the opponent's cue ball on the head spot, and the shooter's cue ball on the head string within six inches of the center spot. For the break to be legal, the cue ball must contact the red ball first.
Choice of Cue Ball
The winner of the lag has choice of cue ball. Once cue balls are assigned each player must shoot with only his cue ball (using the other player's cue ball is a foul). (In games with an odd number of people incoming player is assigned the cue ball which was not assigned to the player who's inning just ended -- alternate which cue ball is used.)
Spotting Jumped Balls
The preferred order for spotting the cue balls is: head spot, foot spot, then center spot. The latter spots come into play if the previous ones are ocuupied by another ball.
If the shooter's cue ball and his opponent's cue ball have both jumped the table then the shooter's cue ball spots first.
The preferred order for the red ball is: foot spot, head spot, then center spot.
If both object balls have jumped the table then they are spotted as above beginning with whichever can occupy it's primary spot.
Safety Play
Playing a safety leaves the player playing from safety when he begins his next inning.
There is a limit on safety play. A player may not play safe in consecutive innings. If a player does play safe in consecutive innings it is a foul and does not relieve the consecutive inning limitation on safety play (his next turn at the table is then also considered to be playing from safety).
A legal safety requires a ball, cue or object, to contact a cushion after the player's cue ball has contacted an object ball. Failure to meet this requirement is a foul.
Fouls
The following are fouls for which the penalty is loss of turn and no count if a valid count would otherwise have been made:
1. Playing out of turn. 2. Playing safe while playing from safety. 3. Accidental contact with any of the balls. 4. Striking the cue ball twice or with anything other than the cue tip (i.e. cue on the same stroke, shaft, hand, chalk, bridge, etc.). 5. Push shots. (A shot is considered a push shot if the cue tip is in contact with the cue ball for more than the time necessary for a normal legal stroke.) 6. Making a shot while one of the balls is still in motion. 7. Shooting wrong cue ball. 8. Not having at least one foot on the floor while shooting. 9. If the shooter's cue ball jumps off (comes to rest off of) the table. 10. Illegally jumping the cue ball (intentionally causing the cue ball to jump by contacting it below the horizontal plane through the center of the cue ball).
All fouls carry a deduction of one point from offender's score as a penalty. (Note: International competition does not have the point penalty on fouls unless they're deemed intentional.)
The following are fouls for which the penalties are described under unsportsman like conduct:
1. Intentional interference with the path of the the balls. 2. Intentional interference with the play of your opponent.
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